In this section you'll see work done for "pitches", mostly high level visual development work done to give key people an initial sense of the art direction and style of a project in hopes to get it funded and off the ground. 

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Initial visual development for an mobile RPG / Adventure game.  As the Art Director on this project, this early work was done to set the overall visual tone and feeling for the project in order to guide and inspire both leadership and team members as the project gained momentum.  

Explorations on different character styles for various projects. 

Early visual development for a mobile farming game. As the initial Art Director on this project, this early work was done to set the overall visual tone and look/feel for the project in order to guide and inspire both leadership and team members as the project moved forward. 

Visual development ideas for a mobile based fantasy game to help establish the character and world styles.

Initial visual development work for a mobile based tank game. This early work was done to set the overall visual tone and feeling for the project in order to guide and inspire both leadership and team members.